Prototype
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What is Prototype?
An interactive, clickable simulation of a UI used to test flows and gather user feedback before writing code.
A prototype is a mockup that you can actually click through. Buttons respond, screens transition, and flows can be tested — but no real code is running behind it. Prototypes are used for usability testing, stakeholder demos, and catching UX problems before development begins. Figma, Framer, and InVision are common prototyping tools.
How it relates to Orbit
Orbit’s Image Studio can supply image or video assets for a project prototype. See Generate Images & Icons for details.
When you would use it
When you need to test how a design actually feels to use, or demonstrate a flow without building it.
Common operations
- Conducting user testing sessions.
- Validating a flow before a developer builds it.
- Presenting an interactive demo to stakeholders.
Related terms
In the Orbit docs
Where this is taught
No learning path uses this term yet. Browse the Learning Atlas for guided sequences through related ideas.